Dispose An Image Object
Solution 1:
Setting images = null
would remove your reference in code to the object. However, to implement its load
event, Chrome has to have its own internal reference to the object.
That is, you could have code like this:
for( i = 0; i < urls.length; i++ ) {
image = newImage();
image.src = urls[i];
image.onload = function(){alert('Test');};
image = null;
}
This way you would still get a lot of "Test" alerts, even though you do not have a reference to these objects.
Hence, my guess is that it is a bug in Chrome, not in your code.
Update: looking through the Chromium source sort of proves that (I mean the comment on lines 67-71 of this file, especially the FIXME note http://code.google.com/searchframe#OAMlx_jo-ck/src/third_party/WebKit/Source/WebCore/bindings/v8/custom/V8HTMLImageElementConstructor.cpp ):
// Make sure the document is added to the DOM Node map. Otherwise, the HTMLImageElement instance// may end up being the only node in the map and get garbage-ccollected prematurely.// FIXME: The correct way to do this would be to make HTMLImageElement derive from// ActiveDOMObject and use its interface to keep its wrapper alive. Then we would// remove this code and the special case in isObservableThroughDOM.
Solution 2:
If you are not adding them to the DOM (like using appendChild
to a parent), then removeChild
is useless. The Image objects are only in the memory.
And to dispose items in the memory, you only need to remove references to these objects (like set the referencing variable to null), and garbage collection will do the rest. If you can't null them all, they won't be GC'ed.
Solution 3:
To get rid of the bug described by "naivists" of chrome and specilly IE and EDGE. You can change the image source to empty so it take zero memory.
image.src = '';image = null;
Solution 4:
AFAIK, assigning null
should clean it up: images[i] = null
Solution 5:
I think only way is to do this:
for( i = 0; i < images.length; i++ )
images[i] = null;
}
// or just
images = null;
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