2.9999999999999999 >> .5?
Solution 1:
Actually, you're simply ending up doing a floor() on the first operand, without any floating point operations going on. Since the left shift and right shift bitwise operations only make sense with integer operands, the JavaScript engine is converting the two operands to integers first:
2.999999 >> 0.5
Becomes:
Math.floor(2.999999) >> Math.floor(0.5)
Which in turn is:
2 >> 0
Shifting by 0 bits means "don't do a shift" and therefore you end up with the first operand, simply truncated to an integer.
The SpiderMonkey source code has:
switch (op) {
case JSOP_LSH:
case JSOP_RSH:
if (!js_DoubleToECMAInt32(cx, d, &i)) // Same as Math.floor()
return JS_FALSE;
if (!js_DoubleToECMAInt32(cx, d2, &j)) // Same as Math.floor()
return JS_FALSE;
j &= 31;
d = (op == JSOP_LSH) ? i << j : i >> j;
break;
Your seeing a "rounding up" with certain numbers is due to the fact the JavaScript engine can't handle decimal digits beyond a certain precision and therefore your number ends up getting rounded up to the next integer. Try this in your browser:
alert(2.999999999999999);
You'll get 2.999999999999999. Now try adding one more 9:
alert(2.9999999999999999);
You'll get a 3.
Solution 2:
This is possibly the single worst idea I have ever seen. Its only possible purpose for existing is for winning an obfusticated code contest. There's no significance to the long numbers you posted -- they're an artifact of the underlying floating-point implementation, filtered through god-knows how many intermediate layers. Bit-shifting by a fractional number of bytes is insane and I'm surprised it doesn't raise an exception -- but that's Javascript, always willing to redefine "insane".
If I were you, I'd avoid ever using this "feature". Its only value is as a possible root cause for an unusual error condition. Use Math.floor()
and take pity on the next programmer who will maintain the code.
Confirming a couple suspicions I had when reading the question:
- Right-shifting any fractional number
x
by any fractional numbery
will simply truncatex
, giving the same result asMath.floor()
while thoroughly confusing the reader. - 2.999999999999999777955395074968691915... is simply the largest number that can be differentiated from "3". Try evaluating it by itself -- if you add anything to it, it will evaluate to 3. This is an artifact of the browser and local system's floating-point implementation.
Solution 3:
If you wanna go deeper, read "What Every Computer Scientist Should Know About Floating-Point Arithmetic": http://docs.sun.com/source/806-3568/ncg_goldberg.html
Solution 4:
I don't think your right shift is relevant. You are simply beyond the resolution of a double precision floating point constant.
In Chrome:
var x = 2.999999999999999777955395074968691915273666381835937499999;
var y = 2.9999999999999997779553950749686919152736663818359375;
document.write("x=" + x);
document.write(" y=" + y);
Prints out: x = 2.9999999999999996 y=3
Solution 5:
Try this javascript out: alert(parseFloat("2.9999999999999997779553950749686919152736663818359374999999"));
Then try this: alert(parseFloat("2.9999999999999997779553950749686919152736663818359375"));
What you are seeing is simple floating point inaccuracy. For more information about that, see this for example: http://en.wikipedia.org/wiki/Floating_point#Accuracy_problems.
The basic issue is that the closest that a floating point value can get to representing the second number is greater than or equal to 3, whereas the closes that the a float can get to the first number is strictly less than three.
As for why right shifting by 0.5 does anything sane at all, it seems that 0.5 is just itself getting converted to an int (0) beforehand. Then the original float (2.999...) is getting converted to an int by truncation, as usual.
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