Incrementing Value Continuously On Mouse Hold
Solution 1:
You can use requestAnimationFrame
to constantly check if any button is still pressed. If still pressed, you can increment or decrement your value.
- Create a 'number' variable that starts at zero.
- If the Add button is pressed, set an 'isDown' variable to 1.
- If the Subtract button is pressed, set the 'isDown' variable to -1.
- If any button is released, set the 'isDown' variable to 0;
- Start a
requestAnimationFrame
loop that constantly checks if 'isDown' is not zero. If not zero, requestAnimationFrame changes the 'number' variable by the isDown value.
Here's example code and a Demo:
var $result=$('#result');
var number=0;
var isDown=0;
var delay=250;
var nextTime=0;
requestAnimationFrame(watcher);
$("button").mousedown(function(e){handleMouseDown(e);});
$("button").mouseup(function(e){handleMouseUp(e);});
$("button").mouseout(function(e){handleMouseUp(e);});
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// Put your mousedown stuff here
isDown=(e.target.id=='Add')?1:-1;
}
function handleMouseUp(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// Put your mouseup stuff here
isDown=0;
}
function watcher(time){
requestAnimationFrame(watcher);
if(time<nextTime){return;}
nextTime=time+delay;
if(isDown!==0){
number+=isDown;
$result.text(number);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<button id=Add>Add</button>
<button id=Subtract>Subtract</button>
<span id='result'>0</span>
Solution 2:
Edit, Updated
Try
var range = $("#range")
, fx = function(elem, prop) {
return elem
.animate({
value: range.prop(prop)
}, {
duration: 3000,
easing: "linear",
step: function(now) {
elem.val(now + prop === ("max","+"||"min","-") + elem.prop("step"))
}
})
};
$('#plus').mousedown(function(e) {
fx(range, "max")
});
$('#minus').mousedown(function minus(e) {
fx(range, "min")
});
$(document).mouseup(function(e) {
range.stop(true, false)
});
jsfiddle http://jsfiddle.net/bnesu3h9/3/
var range = $("#range")
, fx = function(elem, prop) {
return elem
.animate({
value: range.prop(prop)
}, {
duration: 3000,
easing: "linear",
step: function(now) {
elem.val(now + prop === ("max","+"||"min","-") + elem.prop("step"))
}
})
};
$('#plus').mousedown(function(e) {
fx(range, "max")
});
$('#minus').mousedown(function minus(e) {
fx(range, "min")
});
$(document).mouseup(function(e) {
range.stop(true, false)
});
#plus {
width: 15px;
height: 15px;
background-color: red;
float: left;
}
#minus {
width: 15px;
height: 15px;
background-color: blue;
float: left;
}
.range-container {
float: left;
overflow: auto;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<input type='button' id='minus' />
<div class='range-container'>
<input id='range' type='range' min='0' max='100' step='1' />
</div>
<input type='button' id='plus' />
Solution 3:
This answer should help.
The click event includes mouseup
and mousedown
. You'll want to handle mousedown
alone at first, and continuously check to see if the mouse is still down. You can stop checking on document mouseup
.
Solution 4:
The very basic approach to this is to start looping at certain interval while one of buttons is pressed, doing value changes at each tick. Start when button is clicked, stop when it's released. Here's simplistic code for concept demonstration purpose only:
// Store the reference
var range = $('#range');
// These functions will change the value
function increment () {
range.val(parseInt(range.val()) + 1)
}
function decrement () {
range.val(parseInt(range.val()) - 1)
}
// Attaches polling function to element
function poll (el, interval, fn) {
var isHeldDown = false;
return el
.on("mousedown", function() {
isHeldDown = true;
(function loop (range) {
if (!isHeldDown) return; // Stop if it was released
fn();
setTimeout(loop, interval); // Run the function again
})();
})
.on("mouseup mouseleave", function () {
isHeldDown = false; // Stop polling on leave or key release
});
}
poll($("#plus"), 40, increment);
poll($("#minus"), 40, decrement);
In production grade version you'd want to apply timing function instead of constant interval; think about all possible events that should start and stop the polling so it won't stuck forever when user moves pointer away or something; use requestAnimationFrame to control timing function more precisely.
Solution 5:
this is a question that is asked a lot. I have answered on a duplicate thread with a working snippet that exactly does what you are looking for.
https://stackoverflow.com/a/70957862/13795525
function imposeMinMax(el) {
if (el.value != '') {
if (parseInt(el.value) < parseInt(el.min)) {
el.value = el.min;
}
if (parseInt(el.value) > parseInt(el.max)) {
el.value = el.max;
}
}
}
var index = 0;
var interval;
var timeout;
var stopFlag=false;
function clearAll(){
clearTimeout(timeout);
clearInterval(interval);
}
function modIn(el) {
var inId = el.id;
if (inId.charAt(0) == 'p') {
var targetId = inId.charAt(2);
var maxValue = Number(document.getElementById(targetId).max);
var actValue = Number(document.getElementById(targetId).value);
index = actValue;
if(actValue < maxValue){
stopFlag=false;
document.getElementById(targetId).value++;
}else{
stopFlag=true;
}
timeout = setTimeout(function(){
interval = setInterval(function(){
if(index+1 >= maxValue){
index=0;
stopFlag=true;
}
if(stopFlag==false){
document.getElementById(targetId).value++;
}
index++;
}, 100);
}, 500);
imposeMinMax(document.getElementById(targetId));
}
if (inId.charAt(0) == 'm') {
var targetId = inId.charAt(2);
var minValue = Number(document.getElementById(targetId).min);
var actValue = Number(document.getElementById(targetId).value);
index = actValue;
if(actValue > minValue){
stopFlag=false;
document.getElementById(targetId).value--;
}else{
stopFlag=true;
}
timeout = setTimeout(function(){
interval = setInterval(function(){
if(index-1 <= minValue){
index=0;
stopFlag=true;
}
if(stopFlag==false){
document.getElementById(targetId).value--;
}
index--;
}, 100);
}, 500);
imposeMinMax(document.getElementById(targetId));
}
}
<!DOCTYPE html>
<html lang="en">
<head>
<title>Button example</title>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.1.3/dist/css/bootstrap.min.css" integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3" crossorigin="anonymous">
</head>
<body>
<button type='button' class='btn btn-danger btn-sm ' id='mbA' onmousedown='modIn(this)' onmouseup='clearAll()'>-</button>
<input type='number' id='A' onchange='imposeMinMax(this)' value='200' max='350' min='150' step='1' style='width: 50px;'>
<button type='button' class='btn btn-danger btn-sm ' id='pbA' onmousedown='modIn(this)' onmouseup='clearAll()'>+</button>
<button type='button' class='btn btn-danger btn-sm signBut' id='mbB' onmousedown='modIn(this)' onmouseup='clearAll()'>-</button>
<input type='number' id='B' onchange='imposeMinMax(this)' value='250' max='450' min='150' step='1' style='width: 50px;'>
<button type='button' class='btn btn-danger btn-sm ' id='pbB' onmousedown='modIn(this)' onmouseup='clearAll()'>+</button> 
<button type='button' class='btn btn-danger btn-sm signBut' id='mbC' onmousedown='modIn(this)' onmouseup='clearAll()'>-</button>
<input type='number' id='C' onchange='imposeMinMax(this)' value='3' max='10' min='1' step='1' style='width: 50px;'>
<button type='button' class='btn btn-danger btn-sm ' id='pbC' onmousedown='modIn(this)' onmouseup='clearAll()'>+</button>
</body>
</html>
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