How To Update Texture In ThreeJS With Loaded Image Data?
I'm looking for the best way to update a texture in threejs with data loaded from an image ? loadTextture will create a new texture every time and i can't find a way to pass on an
Solution 1:
This code should be of some help?
var image = document.createElement( 'img' );
var texture = new THREE.Texture( image );
image.onload = function () {
texture.needsUpdate = true;
};
image.src = 'image.png';
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