Three.js - Getting The X, Y, And Z Coordinates Of Mouse Click
I'm using version 68 of three.js. I would like to click somewhere and get the X, Y, and Z coordinates. I followed the steps here, but they give me a Z value of 0: Mouse / Canvas X,
Solution 1:
You should use a THREE.Raycaster
for this. When you set a list of intersectObjects
you will be able to get an array of objects that intersected with the ray. So you can get the position from the 'clicked' object from returned list. Check the updated fiddle here.
I also changed your Three.js to version R68
For more advanced use of THREE.RayCaster
check the examples at Threejs.org/examples like this example with interactive cubes.
Relevant code from the updated fiddle:
function getMousePosition(clientX, clientY) {
var mouse2D = new THREE.Vector3();
var mouse3D = new THREE.Vector3();
mouse2D.x = (clientX / window.innerWidth) * 2 - 1;
mouse2D.y = -(clientY / window.innerHeight) * 2 + 1;
mouse2D.z = 0.5;
mouse3D = projector.unprojectVector(mouse2D.clone(), camera);
return mouse3D;
var vector = new THREE.Vector3(
(clientX / window.innerWidth) * 2 - 1, -(clientY / window.innerHeight) * 2 + 1,
0.5);
projector.unprojectVector(vector, camera);
var dir = vector.sub(camera.position).normalize();
var distance = -camera.position.z / dir.z;
var pos = camera.position.clone().add(dir.multiplyScalar(distance));
return pos;
}
function onDocumentMouseUp(event) {
event.preventDefault();
var mouse3D = getMousePosition(event.clientX, event.clientY);
console.log(mouse3D.x + ' ' + mouse3D.y + ' ' + mouse3D.z);
var vector = new THREE.Vector3( mouse3D.x, mouse3D.y, 1 );
raycaster.set( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObjects(scene.children );
if(intersects.length > 0){
console.log(intersects[0].object.position);
}
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
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